
Full Sail projects
The following entries are game projects I worked on during my time at Full Sail University.
01
CyberCube Rush
CyberCube Rush is a game project made via the Unity Engine that I worked on with a team of myself and two other classmates: together we made our own little studio call the Danger Trio. I was in charge of researching audio files to be used at every interaction of the game and designing and blocking out several of the levels in the game. CyberCube Rush is a platformer where the player must take a cube to a destination, using a suite of physical movements to navigate the level while avoiding dangerous traps and falling. The game is still on an itch page in the following link: CyberCube Rush by Scott Wollbrink, iWannaNuhh, Revan Saber
02
Vulkan made bottle
One of my courses was dedicated to teaching industry-standard 3D Graphics API known as Vulkan. This video shows the result of my work on one of the last projects from that course.


03
Entity Component System
The game project in this image is from a course that taught me the Entity Component System for a data-oriented designed game. This was one of my favorite courses that I did well in. The game itself was made via taking a data file generated from Blender, and then programming each object in the game to act as intended and appear as they do in the Blender file.
04
AI heuristic algorithm
This project was over the course of learning the fundamentals of AI search patterns.

Pong-Man
Pong-Man was a group project also made using entity component system. This game takes two classics: Pac-Man and Pong and combines them into a game that requires multi-tasking; even I cannot play this game very well. I was charged with researching audio files and implementing audio systems for all interactions. I was one of six group members in this project.

